Boss Prep
Fight Readiness
Most hard fights are won before they start. Prepare gear, healing, recovery, and an escape plan.
Checklist
- Repair weapons and armor before entering the fight area.
- Carry reliable healing food and emergency consumables.
- Bring a ranged or magic option for safer damage windows.
- Set a return point and keep inventory space open for rewards.
- Write down attack patterns and update the page after each patch.
Current endgame targets
Umbral Sands adds three distinct combat goals: the Fight Cave, Fuzan and the Nightmare Crucible. The Fight Cave is tied to the region questline and unlocks the Fuzan confrontation. The Nightmare Crucible instead uses Engrams for access and awards Ascension Cores for later progression.
Prepare for the full route, not only one health bar. Repair gear, protect hydration, bring a backup damage option and leave room for rewards. See the Fuzan unlock guide and Nightmare Crucible guide.
Boss strategy database
These 20 boss pages separate confirmed data from version-sensitive tactics.
- Abyssal Demon1500 HP · Slash
- Black Knight Titan14000 HP · Crush and Water
- Garou King250 HP · Ranged
- General Velgar6000 HP · No weakness recorded
- Green Dragon2800 HP · Water
- Imaru14000 HP · No weakness recorded
- Lesser Blue Dragon4000 HP · Water
- Lesser Demon300 HP · Stab and Water
- Plague King150 HP · Crush
- Rat King140 HP · Stab
- The RadiantNot recorded · No weakness recorded
- Zogre4200 HP · Earth and Crush
- Vault Archon400 HP · Crush
- Vault Corruptor (Fire)650 HP · Water
- Vault Corruptor (Poison)650 HP · Crush
- Vault Overlord (Colossal)500 HP · Crush
- Vault Overlord (Melee)650 HP · Crush
- Vault Overlord (Ranged)650 HP · Crush
- Vault Pyroclast650 HP · Water
- Vault Striker650 HP · Crush